January update let's go
Changes:
# __General__
- Added in most of the collisions to floor 1.5 (the ghost house)
- removed shittier equipment exclusive to black friday
- Improved Emmet And Beatrice AI
- reduced health of revenants by 30%
- fixed various typos and incorrectly displayed information
- drastically decreased burn damage (previously took 35% of enemies max hp with a damage cap of 4000, now 5% and 400)
- added in trinket explanations
- made it a bit more clear what you're supposed to do in floor 1.5
- Vents in Floor 1.5 triger whenever you walk into one instead of having to use the action button
- Battle Music stops playing when you kill Doom 2016 revenant
## __An Actual Barrel__
- Reworked the Oak plank stats to trigger based on health instead of dead party members
- Oak planks now have a speed bonus attatched
- Explosive Barrel now gives you a 25% attack buff,a 50% TP Charge rate increase, health penalty increased to 40% (previously 30%), 40% chance to counter attack
- Speed stat has been greatly improved, previously couldn't get above 30 even at his max level, now is only slightly slower than PSL
## __PSL2001__
- Fake Discord mask now gives everyone 15 MP at the end of every turn, but only if PSL is alive
- Dark Mode Evasion rate increased by 30%
- 2fort cow status effect chance has been reduced to 25%
## __Charles The Chairman__
- removed 39% attack buff from Viking Tophat
- Blackout punch damage has been nerfed
- Blackout punch paralysis chance decreased by 20% (previously 30%)
- Lil split DOT has been buffed (250 -> 600)
- Classy Tophat counter chance has been removed
- Shake n'Bake stun chance reduced by 30% (60 -> 30)
- Deep Fat Fry ignite chance reduced by 15% (30 -> 15)
Files
Get After Hours The RPG: Overtime
After Hours The RPG: Overtime
Status | In development |
Author | A pair of Hands |
Genre | Role Playing |
Tags | Singleplayer |
More posts
- A huge wall of text regarding updates so you guys know I'm still alive, and stil...Sep 17, 2024
- A comprehensive list of every devlog post I've made so farAug 18, 2024
- Hi, I'm backJun 22, 2024
- IT'S FINALLY HAPPENINGJan 14, 2023
- Some more improvementsDec 22, 2022
- Another huge updateDec 08, 2022
- A few tweaksSep 23, 2022
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